![]() Right from the outset, this interesting setup gets ruined to accommodate cooperative play and a completely out-of-place live-service setting. ![]() If you happen to play cautiously and not go for the glory kill, you’ll rendezvous at the camp of Erewhon and meet up with a bunch of other Ghost soldiers that have been stranded on Auroa. After one cutscene, you can even kill Walker and end the game in 10 minutes, which is a neat touch. You can walk around and do objectives out of order, which lends some player agency in the moment. Since Ghost Recon used to be a stealth series, you’re able to sneak around and completely avoid combat, or snipe people from afar or just get straight up in their business. As an open-world game allows, you’re able to tackle this mission in whichever manner you see fit. The brief introductory mission is the only time Breakpoint comes close to capitalizing on its potential. ![]()
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